Pros and cons of the ship Pros Adequate firepower for a large class ship-8 gun ports, and an impressive number of external ports Good maneuverability with engine modifications by engineers, slightly inferior to Federal Corvette Good gun layout, allowing for hybrid gun types (gimbaled in the lower hemisphere and fixed in the upper). Nice layout of the gun ports (kind of a "prism" in the frontal projection), which gives good convergence of guns (except for the class 1 slots on the tail of the lower hemisphere). This, combined with a powerful reactor and power distributor, makes it possible to use "damage-intensive" systems that can carry high-yield directional weapons like plasma thrusters, beam lasers or electromagnetic weapons, which, in the hands of experienced pilots, can make the Anaconda a threat for most ships with weak shields, and its Hull Combat is very likely to fly well against armored opponents. The third and final big ship (L-class) with a class 4 gun port. Highly armoured hull (in theory, an armoured Federal Corvette would have a slightly lower armour rating than the Anaconda). However, the armour rating is on the side of the Federal Corvette - 65 (Anaconda) < 70 (Corvette). Hangar support for the fighter. Streamlined, relatively compact hull compared to ships of a similar class, reducing the plane of defeat. Its high jump range is nearly 21 Sv.Y. with a maximum cargo payload of 470 tons, making it an excellent choice for long-range merchant courier transports. First-class range in the explorer's outfits - fully lightened and upgraded with engineers, the ship is capable of covering up to 80 cc per jump. An excellent carrier for economy class passengers, it seats up to 202 in passenger cabins. Of the "big three" ships (Federal Corvette, Imperial Cutter, Anaconda), the Anaconda is the cheapest. No Federation or Imperial rank is required to purchase this ship. So far, the only ship (as of 2023) in the game that has a damage model. Cons Low cruising speed in combat version (less than 400 m/s), making it impossible to catch up with fast targets. Inconvenient location of 1st class combat ports - almost at the tail of the ship, in the lower hemisphere, making them practically useless due to poor melee intelligence, and low damage Has incomparably less shield protection than the Imperial Cutter. Rather poor visibility of the upper hemisphere from the cockpit, not to mention the lower hemisphere. Large hull, requiring the installation of two dipole deflectors/point defence kits in both hemispheres. Simply huge propulsion system and engines, which are vulnerable systems against real pilots and allow your ship to be quickly destroyed, even in combat configuration. Inferior in capacity to all L-class ships, the Type 9. Heavy, Federal Corvette and Imperial Cutter, which have almost twice the capacity of the Anaconda. Inferior to the Krait Phantom and Diamondback Explorer research ship variants in manoeuvrability in hypercruising mode, and powerplant thermal efficiency (but certainly not in hyperjump range). Also, the ship is fairly inert in emergency situations - e.g. when exiting a neutron star/white dwarf jettison.