Built in the Core Dynamics shipyards, the Federal Corvette requires the rank of Federation Icon.png Rear Admiral or higher to purchase. The Federation icon.png patrol ship has two huge weapon slots, and is the first ship in the game capable of carrying two class 4 guns at once. The huge slots are located at the back of the cockpit, the medium ones are located on each side of the ship, and one large slot is located under the bottom of the ship. It also has two small weapon slots located on the nose of the ship. All of this makes the Federal Corvette the biggest threat to all large ships.
If you compare this ship with other ships of similar class (Anaconda and Imperial Cutter), the Federation Patrol Ship has about the same firepower, but the most advantageous layout of the guns for head-to-head combat (all guns except one big one on the bottom of the ship are almost in the same plane and are well aimed in the upper hemisphere, And a pair of huge guns stand close enough to fire on small targets even with fixed suspension), better controllability, marginally outclasses the Anaconda in speed and by 10% in shield power and an armor rating of 5, and is inferior to the Imperial Cutter in speed and by 20% in shield performance. She is vastly outmatched by both ships in terms of jump range, severely limiting her independent travel between star systems, but has good maneuverability in hypercruiser mode, making her easier to intercept other large ships and evade interception.
The ship is remarkable for its appearance, as well as its armament. With 2 perfectly placed Class 4 slots for weapons and extra armaments, 8 utility slots, 3 internal Class 7 slots (for the shield and 2 shield pods) and a host of smaller slots, and having the second strongest shield among the other ships, the Federation Corvette is the best choice to deal with larger ships. However, because of its not particularly well placed and large gun slots (2 small, 2 medium and 1 large), it is less suited for use against small and faster ships, compared to medium-sized ships which have both the firepower and the mobility to use it. This is partially offset by the best maneuverability in its class, combined with its high protection and ability to fire its two large, fixed cannons (Lasers are preferred for smaller ships and Plasma Boosters are used against larger ships) effectively dealing a large amount of damage in a short period of time, allowing it to seize the initiative in the early moments of combat, before the opponent has shortened the attack range for maneuvering or has torn it open for retreat. Overall, the Federal Corvette poses a serious threat to any ship in direct combat, and is flexible enough to upgrade for different combat missions and combat styles, but its relatively low speed and short jump radius make it easy to evade combat in both open space and after it has successfully intercepted in hypercruiser mode.