The Imperial Cutter is an Imperial Cutter-class ship built at Imperial Gutamaya Shipyards, and is a kind of "answer" to the Federation icon.png to the Federation fleet. Like the Federation Corvette, this ship requires a superpower rank to purchase, in this case a rank no lower than Duke in the Imperial Icon.
Advantages and disadvantages
Afterburner speed - only this ship is capable of installing Class 8 marching engines, allowing for over 450m/s in a straight line even in heavy combat.
The Imperial Cutter, like the Type-9 Heavy, is the most capacious vessel. If all internal compartments are filled with cargo racks, it can carry 794 tons of cargo (Type 9 is slightly behind with 790 tons).
It is the most protected ship. Less shield efficiency than its Federation rival is made up for by its class 8 shield. This ship, upgraded by the engineers, can withstand immense damage from its shields, while its high absolute shield strength allows it to ram opponents. Even in its trade version, the Cutter's shields are much stronger than those of the Type-9 Heavy.
Not a bad jump range for a large ship - in its engineering variant and with the Guardian booster upgrade, the ship can cover more than 30 light years per jump, even in combat configurations.
Supports the Angara fighter unit.
Moderate ship firepower - the ship has one class 4 gun slot under the bow of the ship, two class 3 slots at the top of the ship (behind the cockpit), two medium slots on the nacelles above, and two more on the bottom (behind the huge gun). In multiplayer network mode against live pilots, the combination of Turrets in the middle slots and Course Weapons in the Class 3 and Class 4 slots is quite handy, allowing you to compensate for the ship's inertia, and deal steady damage to the enemy.
The huge bridge lantern, and the forward position of the pilot module give a good view to the pilot controlling this large ship.
The disadvantages are .
High cost for modules and equipment, the ship does not have the mandatory slots below class 7, which dooms the owner of this ship to large expenses. This is the most expensive ship in the game, with more than a billion credits already spent on modules and equipment, while the ship's insurance costs over 50 million credits.
High hull inertia, uses afterburner and can take quite a long time to slow down due to its weak reversing engines, it's worth thinking twice before putting it through afterburner.
Its maneuverability is low, making it difficult to actively use your directional weapons and maneuver with inferior opponents, at least with flight assist and rotational correction turned on.
Uncomfortable landing in manual mode - the pilot will experience the same inconveniences as on the Beluga Liner: the ship takes almost the entire airlock of the station, leaving another 190 meters of hull behind the cockpit when passing the gate.
When landing, on approach to the platform, it is desirable to centre the ship relative to it, so as not to catch the gondolas on the lampposts and not to get stuck.
An "anti-camouflage" white composite hull, allowing a live enemy to fire on your ship even with the cockpit knocked out and the targeting system disabled, but can be painted for in-game "ARX" currency.
Weak power distributor, preventing you from using high-powered, high-capacity weapons in all slots and all internal equipment simultaneously. Pilots who take part in battles on these ships are almost always in a state of power shortage, and it is also important to be able to use module consumption priorities.
The smallest shield class that can be installed is 6. A smaller shield will not allow for the installation of a large hull with nacelles that increase the covered volume.
When weapon slots are active, the exterior illumination of the ship switches from bluish white to red.