Advantages and disadvantages Advantages + The best all-round medium-sized ship. Suitable for almost all tasks. + Class 7 power plant and power distributor. + Plenty of internal modules, making her a true multi-tasker, making her a terrific fighter, targoid hunter, ore miner, merchant, or all-rounder. + Increased firepower - 2 medium slots and 3 large slots. Good convergence of the guns in a fixed mount. + Possibility to install a fighter hangar. Hangar class 6 allows you to use two fighters simultaneously in multi-crew mode - one for the AI pilot, the other for the player-partner. + Class 7's power spreader perfectly unlocks firepower, allowing for power-consuming builds with beam lasers, plasma accelerators and railguns. + The cockpit lantern is located under the main hull plane which makes breaking glass on your ship nearly impossible. + Sufficiently fast for its weight. + Nice afterburner sound. + Smaller dimensions on the horizontal plane. Disadvantages - Weak shield without engineering modifications. - Poor vertical tilt angles of 2nd class guns on gimbal. - Insufficient manoeuvrability for use in high-tension conflict zones. Combat ships like the Alliance Chieftain and Federal Assault Ship pose a serious threat to the Krait Mk II. This is partly offset by the modification of the shunting engines in the engineers. - In terms of payload among medium-sized ships, inferior to the Python. - Very high armouring cost. - Few external slots, only 4. - Worse thermal efficiency than the Krait Phantom.