Blueprints EVE online
How Blueprints work in EVE Online
Blueprints are the lifeblood of the industry in EVE Online. With them, EVE players can build ships, modules, and ammunition for use or sale. Without them, players get stuck buying things off the market. This EVE guide explains the basics of how drawingі work in EVE.
EVE Online drawing are similar to recipes in most other MMOs. At their simplest, they allow you to turn raw ingredients into finished items that can be used by pilots. EVE Online drawing are similar to recipes in most other MMOs. At their simplest, they allow you to turn raw ingredients into finished items that can be used by pilots. Except in space and lasers. More complex drawing sometimes include intermediate processes or draw their ingredients from multiple industrial areas of EVE Online. Like recipes in many other MMOs, drawing can be traded with other players or sold for profit.
While the basic qualities of drawingы in EVE Online are common to many other MMOs, there are some unusual features. For example, most drawings begin as inefficient recipes, requiring more materials and time than would be profitable. Players must do research to increase material efficiency and production time so that they consume less ingredients and time, respectively. This research increases their value and makes it more worthwhile to use them. Another interesting feature of EVE Online's drawing is that you can make copies of your drawing that allow only a limited number of uses. These drawing copies reflect all the research you put into your original plan and can be used, sold, or given away as much as you like, allowing you to profit from blueprint copies even if you don't use them for active construction.
Most of the original drawing in Eve are sold by non-player characters in the marketplace at various high level space stations. There is an unlimited supply, and produced blueprints have a material and production time efficiency of 0. For many items, including level 2 items, there are no original drawing. Copies of blueprints with a finite number of runs for these items can be obtained in various ways: dropped from NPCs, from loyalty point stores, or through invention. For some items, there are original blueprints sold by NPCs, but they are sold in obscure or hard-to-find locations. For example, the original drawing for the Noctis rescue ship were originally taken from four stations located in the Outer Rim, an area of space equal to zero. Fortunately for those looking to invest, these blueprints are often resold to Jita at a (usually acceptable) markup.
Selling copies of Eve's blueprints
There is a whole industry of creating drawing copies for sale. It's a huge market, and it ranges from simple modules and ammunition to huge supercapital drawing that take literally months to copy. The former often sell in huge batches, while just one copy of the latter can cost billions of EVE ISK. Making copies is not a job for amateurs: while anyone can copy drawing at various stations in a high-security space, the wait time to use a copy slot is often so long that you don't have to worry. However, there are workarounds: either take the original blueprints out of safe space to a low-sec or null-sec station, or create a starbase with mobile labs. The former is only a good idea with low-sec drawings or for players who really know what they're doing, while the latter is only possible after a long EVE mission grind (or having a good friend who has the same thing).
Inventing Tech II level blueprints in EVE
drawings has a kind of «advanced mode», called invention, in which copies of blueprints are combined with several other simple ingredients in an attempt to create a Tech II version of the item in question. Each invention attempt has a predictable probability of success or failure, depending on the item, your respective character skills, and what additional ingredients you include.
If you succeed in your invention attempt, the resulting drawing will be a copy of the blueprint with relatively few runs. Fair warning number one: depending on what kind of product you are making, you may need to use some of the extra ingredients of the decoder or create a blueprint for an item that costs more to produce than it sells on the market. Do the math before you start inventing, or you'll regret it. Fair warning number two: Technology II items require some pretty obscure ingredients, including lunar reaction products and planetary goods. Don't say I didn't warn you!
Overall, the drawing system has a lot in common with other MMOs. New players familiar with other games should have no problem adapting to EVE Online's blueprint system. I have recommended that new players start collecting blueprints as soon as they start, and continue to develop it as they continue to play. Almost every item has some use in the game, and blueprints with research will almost always sell for at least the price you paid the NPCs for.
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